摘要
It is a fundamental problem to denoise 3D shapes (e.g., triangular meshes and point clouds) in computer graphics. For a noisy mesh, its local region is smooth, or contains geometric features. This paper introduces a shape denoising algorithm based on L0 sparse optimization. First, we present a L0 sparse constraint with respect to position and normal of mesh vertices, which can distinguish features from noises effectively. Second, we deal with L0 optimization problem using an improved optimization scheme, which exhibits better convergence. Furthermore, we extend the above algorithm to denoise point clouds. Massive experiments show that our algorithm can handle high noises, recover geometric features, and obtain satisfactory results.
| 投稿的翻译标题 | A L0 Denoising Algorithm for 3D Shapes |
|---|---|
| 源语言 | 繁体中文 |
| 页(从-至) | 772-777 |
| 页数 | 6 |
| 期刊 | Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics |
| 卷 | 30 |
| 期 | 5 |
| DOI | |
| 出版状态 | 已出版 - 1 5月 2018 |
| 已对外发布 | 是 |
关键词
- 3D shapes
- Denoising algorithm
- Feature preservation
- L sparse optimization
指纹
探究 '三维几何模型的L0去噪算法' 的科研主题。它们共同构成独一无二的指纹。引用此
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