Abstract
Mesh geometry can be used to model both object shape and details. If texture maps are involved, it is common to let mesh geometry mainly model object shapes and let the texture maps model the most object details, optimising data size and complexity of an object. To support efficient object rendering and transmission, model simplification can be applied to reduce the modelling data. However, existing methods do not well consider how object features are jointly represented by mesh geometry and texture maps, having problems in identifying and preserving important features for simplified objects. To address this, we propose a visual saliency detection method for simplifying textured 3D models. We produce good simplification results by jointly processing mesh geometry and texture map to produce a unified saliency map for identifying visually important object features. Results show that our method offers a better object rendering quality than existing methods.
| Original language | English |
|---|---|
| Pages (from-to) | 1415-1432 |
| Number of pages | 18 |
| Journal | Visual Computer |
| Volume | 32 |
| Issue number | 11 |
| DOIs | |
| State | Published - 1 Nov 2016 |
Keywords
- Model reduction
- Simplification
- Texture space optimization
- Textured model
- Visual saliency
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