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Visual saliency guided textured model simplification

  • Bailin Yang
  • , Frederick W.B. Li
  • , Xun Wang
  • , Mingliang Xu
  • , Xiaohui Liang
  • , Zhaoyi Jiang
  • , Yanhui Jiang*
  • *Corresponding author for this work
  • Zhejiang Gongshang University
  • Durham University
  • Zhengzhou University
  • Hunan University

Research output: Contribution to journalArticlepeer-review

Abstract

Mesh geometry can be used to model both object shape and details. If texture maps are involved, it is common to let mesh geometry mainly model object shapes and let the texture maps model the most object details, optimising data size and complexity of an object. To support efficient object rendering and transmission, model simplification can be applied to reduce the modelling data. However, existing methods do not well consider how object features are jointly represented by mesh geometry and texture maps, having problems in identifying and preserving important features for simplified objects. To address this, we propose a visual saliency detection method for simplifying textured 3D models. We produce good simplification results by jointly processing mesh geometry and texture map to produce a unified saliency map for identifying visually important object features. Results show that our method offers a better object rendering quality than existing methods.

Original languageEnglish
Pages (from-to)1415-1432
Number of pages18
JournalVisual Computer
Volume32
Issue number11
DOIs
StatePublished - 1 Nov 2016

Keywords

  • Model reduction
  • Simplification
  • Texture space optimization
  • Textured model
  • Visual saliency

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