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Visibility culling for complex scene based on a loose octree structure

  • Aimin Liang*
  • , Xiaohui Liang
  • , Zhuo Yu
  • *Corresponding author for this work
  • Beihang University

Research output: Contribution to journalArticlepeer-review

Abstract

To eliminate the drawbacks of traditional octree structure and make full use of its advantages in visibility culling, we organize the scene into a loose octree structure. The nodes of the hierarchy are processed into a front-to-back order in order to improve performance. By the analysis to the complex scene, a double-layer visibility culling algorithm is proposed, and the algorithm combines view frustum culling, detail culling and occlusion culling methods. The results of experiments prove its high efficiency for handling complex scenes with large amount of triangles in high depth.

Original languageEnglish
Pages (from-to)1593-1598
Number of pages6
JournalJisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics
Volume19
Issue number12
StatePublished - Dec 2007

Keywords

  • Complex scene
  • Loose octree
  • Occlusion query
  • Real-time rendering
  • Visibility culling

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