Virtual fixture based haptic rendering of handwriting

  • Jun Wu*
  • , Dangxiao Wang
  • , Yuru Zhang
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Virtual fixture is widely used for motor skill assistance and training. For motor skills involving long and selfintersecting trajectories with variational curvatures, existing methods based on analytic representation of curves can not meet real time and stability requirements of haptic rendering. In this paper, a simple and efficient hierarchical structure is proposed to represent the time ordered geometry of the desired trajectory. The minimum distance from the position of the tool to the desired trajectory is calculated by filtering impossible segments while traversing the hierarchy. To avoid the force discontinuity caused by the singularity of the absolute minimum distance, a constraint conversion method is proposed. The experiments verified that the proposed method satisfied real time and stability requirements of haptic rendering. It enables applications of virtual fixture for assistance and training in handwriting, surgery operation and other skills involving complex trajectories.

Original languageEnglish
Title of host publication2009 IEEE International Conference on Virtual Environments, Human-Computer Interfaces, and Measurements Systems, VECIMS 2009 - Proceedings
Pages16-21
Number of pages6
DOIs
StatePublished - 2009
Event2009 IEEE International Conference on Virtual Environments, Human-Computer Interfaces, and Measurements Systems, VECIMS 2009 - Hong Kong, China
Duration: 11 May 200913 May 2009

Publication series

Name2009 IEEE International Conference on Virtual Environments, Human-Computer Interfaces, and Measurements Systems, VECIMS 2009 - Proceedings

Conference

Conference2009 IEEE International Conference on Virtual Environments, Human-Computer Interfaces, and Measurements Systems, VECIMS 2009
Country/TerritoryChina
CityHong Kong
Period11/05/0913/05/09

Keywords

  • Constraint conversion method
  • Handwriting
  • Haptic rendering
  • Minimum distance computation

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