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Virtual calligraphic carving through smoothness scalar field and brush-pressure distribution

  • Xiaowu Chen
  • , Hengyuan Zhang*
  • , Qinping Zhao
  • *Corresponding author for this work
  • Beihang University

Research output: Contribution to journalArticlepeer-review

Abstract

Virtual calligraphic carving aims to generate 3D virtual carving works from 2D calligraphic images. This paper proposes a method of virtual calligraphic carving taking calligraphic carving work as a depth map composed of smoothness scalar field and brush-pressure distribution, which ensures the smoothness of carving surface and interprets the strength of calligraphy, respectively. On one hand, the smoothness scalar field is modeled as a bounded planar scalar field with sources and constructed by applying a series of algorithms. On the other hand, the brush-pressure distribution is represented by a map created by estimating the touching pressures employed by brush on paper. Then the depth map is composed of the smoothness scalar field and brush-pressure distribution map and rendered into a virtual calligraphic carving work. The experiments show that this method can generate virtual calligraphic carving works that are vivid and very similar to that of artists.

Original languageEnglish
Pages (from-to)353-361
Number of pages9
JournalComputer Animation and Virtual Worlds
Volume23
Issue number3-4
DOIs
StatePublished - May 2012

Keywords

  • brush-pressure distribution
  • field reduction
  • smoothness scalar field
  • virtual calligraphic carving

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