Abstract
Virtual calligraphic carving aims to generate 3D virtual carving works from 2D calligraphic images. This paper proposes a method of virtual calligraphic carving taking calligraphic carving work as a depth map composed of smoothness scalar field and brush-pressure distribution, which ensures the smoothness of carving surface and interprets the strength of calligraphy, respectively. On one hand, the smoothness scalar field is modeled as a bounded planar scalar field with sources and constructed by applying a series of algorithms. On the other hand, the brush-pressure distribution is represented by a map created by estimating the touching pressures employed by brush on paper. Then the depth map is composed of the smoothness scalar field and brush-pressure distribution map and rendered into a virtual calligraphic carving work. The experiments show that this method can generate virtual calligraphic carving works that are vivid and very similar to that of artists.
| Original language | English |
|---|---|
| Pages (from-to) | 353-361 |
| Number of pages | 9 |
| Journal | Computer Animation and Virtual Worlds |
| Volume | 23 |
| Issue number | 3-4 |
| DOIs | |
| State | Published - May 2012 |
Keywords
- brush-pressure distribution
- field reduction
- smoothness scalar field
- virtual calligraphic carving
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