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User's vision based multi-resolution rendering of 3D models in distributed virtual environment DVENET

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Funded by National High Technology 863 Project, the distributed virtual environment network DVENET has been focused at incorporating realistic 3D visual simulation into a joint exercise. Visual tracking allows visual simulation to measure visual field and visual angle relied on by multi-resolution rendering techniques including LOD (level of detail), morphing and LOL (level of light), which economize the computational cost. Based on vision perception of user, this paper describes our recent research in real-time multi-resolution rendering of 3D models in virtual environment. This method calculates the critical parameters, such as view-distance, imaging parameter, brightness parameter, and so on, which control the switches between neighbor multiple resolution models and are correlative to user's visual field and visual angle. It might also be utilized for kinds of simulators responding to the presence of the multi-resolution target but based on the special visions of infrared equipment or radar.

Original languageEnglish
Title of host publicationAdvances in Multimodal Interfaces - ICMI 2000 - 3rd International Conference, Proceedings
EditorsTieniu Tan, Yuanchun Shi, Wen Gao
PublisherSpringer Verlag
Pages502-509
Number of pages8
ISBN (Print)3540411801, 9783540411802
DOIs
StatePublished - 2000
Event3rd International Conference on Multimodal Interfaces, ICMI 2000 - Beijing, China
Duration: 14 Oct 200016 Oct 2000

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume1948
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference3rd International Conference on Multimodal Interfaces, ICMI 2000
Country/TerritoryChina
CityBeijing
Period14/10/0016/10/00

Keywords

  • Critical parameter
  • DVENET
  • Level of detail
  • Level of light
  • Morphing
  • Multi-resolution rendering
  • User’s vision

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