TY - GEN
T1 - Towards Unbiased Volume Rendering of Neural Implicit Surfaces with Geometry Priors
AU - Zhang, Yongqiang
AU - Hu, Zhipeng
AU - Wu, Haoqian
AU - Zhao, Minda
AU - Li, Lincheng
AU - Zou, Zhengxia
AU - Fan, Changjie
N1 - Publisher Copyright:
© 2023 IEEE.
PY - 2023
Y1 - 2023
N2 - Learning surface by neural implicit rendering has been a promising way for multi-view reconstruction in recent years. Existing neural surface reconstruction methods, such as NeuS [24] and VolSDF [32], can produce reliable meshes from multi-view posed images. Although they build a bridge between volume rendering and Signed Distance Function (SDF), the accuracy is still limited. In this paper, we argue that this limited accuracy is due to the bias of their volume rendering strategies, especially when the viewing direction is close to be tangent to the surface. We revise and provide an additional condition for the unbiased volume rendering. Following this analysis, we propose a new rendering method by scaling the SDF field with the angle between the viewing direction and the surface normal vector. Experiments on simulated data indicate that our rendering method reduces the bias of SDF-based volume rendering. Moreover, there still exists non-negligible bias when the learnable standard deviation of SDF is large at early stage, which means that it is hard to supervise the rendered depth with depth priors. Alternatively we supervise zero-level set with surface points obtained from a pre-trained Multi-View Stereo network. We evaluate our method on the DTU dataset and show that it outperforms the state-of-the-arts neural implicit surface methods without mask supervision.
AB - Learning surface by neural implicit rendering has been a promising way for multi-view reconstruction in recent years. Existing neural surface reconstruction methods, such as NeuS [24] and VolSDF [32], can produce reliable meshes from multi-view posed images. Although they build a bridge between volume rendering and Signed Distance Function (SDF), the accuracy is still limited. In this paper, we argue that this limited accuracy is due to the bias of their volume rendering strategies, especially when the viewing direction is close to be tangent to the surface. We revise and provide an additional condition for the unbiased volume rendering. Following this analysis, we propose a new rendering method by scaling the SDF field with the angle between the viewing direction and the surface normal vector. Experiments on simulated data indicate that our rendering method reduces the bias of SDF-based volume rendering. Moreover, there still exists non-negligible bias when the learnable standard deviation of SDF is large at early stage, which means that it is hard to supervise the rendered depth with depth priors. Alternatively we supervise zero-level set with surface points obtained from a pre-trained Multi-View Stereo network. We evaluate our method on the DTU dataset and show that it outperforms the state-of-the-arts neural implicit surface methods without mask supervision.
KW - 3D from multi-view and sensors
UR - https://www.scopus.com/pages/publications/85173025682
U2 - 10.1109/CVPR52729.2023.00424
DO - 10.1109/CVPR52729.2023.00424
M3 - 会议稿件
AN - SCOPUS:85173025682
SN - 9798350301298
T3 - Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
SP - 4359
EP - 4368
BT - Proceedings - 2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition, CVPR 2023
PB - IEEE Computer Society
T2 - 2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition, CVPR 2023
Y2 - 18 June 2023 through 22 June 2023
ER -