Skip to main navigation Skip to search Skip to main content

Timetable Rescheduling for High-Speed Trains Based on a Multi-Agent Game Reinforcement Learning Method

  • Xiaomin Zhou
  • , Min Zhou*
  • , Junfeng Cui
  • , Haifeng Song
  • , Hairong Dong
  • *Corresponding author for this work
  • Beijing Jiaotong University
  • Ltd.
  • Shandong University of Science and Technology

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

As the high-speed rail network grows, unexpected disruptions affecting train operations have become increasingly common. Consequently, efficiently adjusting train schedules to minimize delays has become a critical challenge in high-speed rail timetable rescheduling (TTR). To address this issue, this paper proposes a Multi-Agent Game Deep Reinforcement Learning (MAGDRL) approach to tackle the TTR problem during a complete blockage. Initially, the paper defines the MAGDRL state and action spaces, incorporating spatiotemporal distribution information, and develops an effective reward feedback system. Next, the Nash-Q learning algorithm ensures convergence to the Nash equilibrium strategy. Additionally, an approximate Nash equilibrium solving method is applied to enhance the computational efficiency of determining the Nash equilibrium strategy. Finally, simulation results based on the Beijing-Shanghai high-speed railway demonstrate that the proposed method effectively handles timetable rescheduling across multiple disruption scenarios involving complete blockages of segments.

Original languageEnglish
Title of host publication2025 International Conference on Industrial Technology, ICIT 2025 - Proceedings
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9798331521950
DOIs
StatePublished - 2025
Event26th International Conference on Industrial Technology, ICIT 2025 - Wuhan, China
Duration: 26 Mar 202528 Mar 2025

Publication series

NameProceedings of the IEEE International Conference on Industrial Technology
ISSN (Print)2641-0184
ISSN (Electronic)2643-2978

Conference

Conference26th International Conference on Industrial Technology, ICIT 2025
Country/TerritoryChina
CityWuhan
Period26/03/2528/03/25

Keywords

  • Multi-agent game reinforcement learning
  • Nash equilibrium
  • Nash-Q learning
  • Timetable rescheduling

Fingerprint

Dive into the research topics of 'Timetable Rescheduling for High-Speed Trains Based on a Multi-Agent Game Reinforcement Learning Method'. Together they form a unique fingerprint.

Cite this