TY - GEN
T1 - Tile-based proactive virtual reality streaming via online hierarchial learning
AU - Xing, Wei
AU - Yang, Chenyang
N1 - Publisher Copyright:
© 2019 IEEE.
PY - 2019/11
Y1 - 2019/11
N2 - Wireless virtual reality (VR) can provide unconstrained immersive experience, which however is resource-demanding to satisfy the unique user experience, i.e., motion-to-photon latency and degree of overlap (DoO). To improve the quality of experience with constrained resource, in this paper we propose tile-based proactive VR streaming, which selects, transmits and computes the tiles in a segment most likely requested in future before playback. To select the tiles to be delivered under limited communication and computing resources, it is necessary to learn the user behaviour in requesting tiles in an online manner. We formulate a joint communication and computing duration allocation and tile selection problem to maximize the average DoO for a VR video under the communication and computing resource constraints. To reduce computational complexity and implicitly predict the tile request information, we decouple the original problem into two subproblems, which are respectively solved via convex optimization and hierarchial online learning. Simulation results on a real dataset demonstrate evident gain of the proposed method over the first-predict-then-optimize scheme.
AB - Wireless virtual reality (VR) can provide unconstrained immersive experience, which however is resource-demanding to satisfy the unique user experience, i.e., motion-to-photon latency and degree of overlap (DoO). To improve the quality of experience with constrained resource, in this paper we propose tile-based proactive VR streaming, which selects, transmits and computes the tiles in a segment most likely requested in future before playback. To select the tiles to be delivered under limited communication and computing resources, it is necessary to learn the user behaviour in requesting tiles in an online manner. We formulate a joint communication and computing duration allocation and tile selection problem to maximize the average DoO for a VR video under the communication and computing resource constraints. To reduce computational complexity and implicitly predict the tile request information, we decouple the original problem into two subproblems, which are respectively solved via convex optimization and hierarchial online learning. Simulation results on a real dataset demonstrate evident gain of the proposed method over the first-predict-then-optimize scheme.
KW - Hierarchical learning
KW - Proactive tile streaming
KW - Wireless virtual reality
UR - https://www.scopus.com/pages/publications/85082947699
U2 - 10.1109/APCC47188.2019.9026539
DO - 10.1109/APCC47188.2019.9026539
M3 - 会议稿件
AN - SCOPUS:85082947699
T3 - Proceedings of 2019 25th Asia-Pacific Conference on Communications, APCC 2019
SP - 232
EP - 237
BT - Proceedings of 2019 25th Asia-Pacific Conference on Communications, APCC 2019
A2 - Bao, Vo Nguyen Quoc
A2 - Thanh, Tran Thien
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 25th Asia-Pacific Conference on Communications, APCC 2019
Y2 - 6 November 2019 through 8 November 2019
ER -