@inproceedings{57682d2e2e094a39b94df66e00fcaa99,
title = "The design and implementation of VBS",
abstract = "Badminton is a fast and complicated sport under diverse occasions. It requires players to be swift, which make its simulation challenging. This paper proposes a sophisticated method to implement a Virtual Badminton System (VBS) using motion capture technique. We establish a database by collecting a variety of actions after analyzing and concluding basic badminton motions, Editing and controlling methods are adopted on motion sequences to simulate more occasions. Our system combines motions together by a high-level Finite State Machine (FSM) to describe the badminton logic of the virtual athlete, and create movements like the virtual athlete reacting automatically with a series of characteristic swings when interacting with user. Physical collision model is also added to enhance the immersion of our system.",
author = "Liang Wang and Yue Qi and Xukun Shen",
year = "2007",
doi = "10.1007/978-3-540-73011-8\_6",
language = "英语",
isbn = "9783540730101",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "34--43",
booktitle = "Technologies for E-Learning and Digital Entertainment - Second International Conference, Edutainment 2007, Proceedings",
address = "德国",
note = "2nd International Conference on Edutainment, Edutainment 2007 ; Conference date: 11-06-2007 Through 13-06-2007",
}