Abstract
This paper presents an approach for seamless texture synthesis on subdivision surfaces. Based on an input sample texture and a preferred scale, the initial control mesh of the subdivision surface is first subdivided to a resolution that is appropriate for further processing. The texture is then applied to the polygonal model of the control mesh through texture synthesis. Image processing algorithms are further applied to smoothly connect textures of neighboring faces. The entire seamlessly connected surface texture is finally mapped to the limit surface using a subset of rules for geometry subdivision. Several examples are provided to demonstrate the proposed approach using Loop subdivision surfaces.
| Original language | English |
|---|---|
| Pages (from-to) | 449-458 |
| Number of pages | 10 |
| Journal | Computer-Aided Design and Applications |
| Volume | 2 |
| Issue number | 1-4 |
| DOIs | |
| State | Published - 2005 |
Keywords
- Loop subdivision
- Subdivision surfaces
- Texture mapping
- Texture synthesis
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