Synthesizing solid-induced turbulence for particle-based fluids

Research output: Contribution to conferencePaperpeer-review

Abstract

Simulating the accompanying turbulent details of fluid-solid coupling is still challenging, as numerical dissipation always plagues current fluid solvers. In this paper, we propose a novel particle-based method to simulate turbulent details generated behind objects in SPH fluids. A turbulence production model, approximating the boundary layer theory on the fly in SPH fluids, is proposed to identify which fluid particles shed from object surfaces and are seeded as vortex particles. Then the fluctuating velocities stemming from the generated vorticity field are calculated using an SPH-like summation interpolant formulation of the Biot-Savart law. And the stable evolution of vorticity field is solved by introducing an artificial dissipation term into the vorticity N-S equation. The advantages of our turbulence synthesis method in computer animation are demonstrated via various virtual scenarios.

Original languageEnglish
Pages252-259
Number of pages8
DOIs
StatePublished - 2013
Event13th International Conference on Computer-Aided Design and Computer Graphics, CAD/Graphics 2013 - Hong Kong, China
Duration: 16 Nov 201318 Nov 2013

Conference

Conference13th International Conference on Computer-Aided Design and Computer Graphics, CAD/Graphics 2013
Country/TerritoryChina
CityHong Kong
Period16/11/1318/11/13

Keywords

  • SPH
  • fluid simulation
  • fluid-solid coupling
  • particle-based fluid
  • turbulence synthesis

Fingerprint

Dive into the research topics of 'Synthesizing solid-induced turbulence for particle-based fluids'. Together they form a unique fingerprint.

Cite this