Streaming 3D deforming surfaces with dynamic resolution control

Research output: Contribution to journalArticlepeer-review

Abstract

In this paper, we introduce an efficient streaming framework based on a decomposing-reconstruction approach, which allows meshes with multi-resolutions to share the same animation simultaneously in real time. The main contribution in this paper are a receiver-based progressive mesh reconstruction approach and a progressive view-dependent technique for frame rate control, as well as an effective interpolation-based optimization approach. The experimental results show that our approach achieves very efficient performance even when deformations of large 3D models are streamed among remote users.

Real-time streaming of shape deformations in a shared distributed virtual environment is a challenging task due to the difficulty of transmitting large amounts of 3D animation data to multiple receiving parties at a high frame rate. In this paper, we present a framework for streaming 3D shape deformations, which allows shapes with multi-resolutions to share the same deformations simultaneously in real time. The geometry and motion of deforming mesh or point-sampled surfaces are compactly encoded, transmitted, and reconstructed using the spectra of the manifold harmonics. A receiver-based multi-resolution surface reconstruction approach is introduced, which allows deforming shapes to switch smoothly between continuous multi-resolutions. On the basis of this dynamic reconstruction scheme, a frame rate control algorithm is further proposed to achieve rendering at interactive rates. We also demonstrate an efficient interpolation-based strategy to reduce computing of deformation. The experiments conducted on both mesh and point-sampled surfaces show that our approach achieves efficient performance even if deformations of complex 3D surfaces are streamed.

Original languageEnglish
Pages (from-to)15-28
Number of pages14
JournalComputer Animation and Virtual Worlds
Volume26
Issue number1
DOIs
StatePublished - 1 Jan 2015

Keywords

  • 3D shape deformation
  • distributed virtual environment
  • multi-resolution
  • point-sampled surface
  • progressive surface
  • streaming media

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