TY - GEN
T1 - Stable hand pose estimation under tremor via graph neural network
AU - Leng, Zhiying
AU - Chen, Jiaying
AU - Shum, Hubert P.H.
AU - Li, Frederick W.B.
AU - Liang, Xiaohui
N1 - Publisher Copyright:
© 2021 IEEE.
PY - 2021/3
Y1 - 2021/3
N2 - Hand pose estimation, which predicts the spatial location of hand joints, is a fundamental task in VR/AR applications. Although existing methods can recover hand pose competently, the tremor issue occurring in hand motion has not been completely solved. Tremor is an involuntary motion accompanied by a desired gesture or hand motion, leading to hand pose that deviates from user's intentions. Considering the characteristic of tremor motion, we present a novel Graph Neural Network for stable 3D hand pose estimation. The input is depth images. The constraint adjacency matrix is devised in Graph Neural Network for dynamically adjusting the topology of a hand graph during message passing and aggregation. Firstly, since there are rich potential constraints among hand joints, we utilize the constraint adjacency matrix to mine the suitable topology, modeling spatial-temporal constraints of joints and outputting the precise tremor hand pose as the pre-estimation result. Then, for obtaining a stable hand pose, we provide a tremor compensation module based on the constraint adjacency matrix, which exploits the constraint between control points and tremor hand pose. Concretely, the control points represented the voluntary motion are employed as constraints to edit the tremor hand pose. Our extensive quantitative and qualitative experiments show that the proposed method has achieved decent performance for 3D tremor hand pose estimation.
AB - Hand pose estimation, which predicts the spatial location of hand joints, is a fundamental task in VR/AR applications. Although existing methods can recover hand pose competently, the tremor issue occurring in hand motion has not been completely solved. Tremor is an involuntary motion accompanied by a desired gesture or hand motion, leading to hand pose that deviates from user's intentions. Considering the characteristic of tremor motion, we present a novel Graph Neural Network for stable 3D hand pose estimation. The input is depth images. The constraint adjacency matrix is devised in Graph Neural Network for dynamically adjusting the topology of a hand graph during message passing and aggregation. Firstly, since there are rich potential constraints among hand joints, we utilize the constraint adjacency matrix to mine the suitable topology, modeling spatial-temporal constraints of joints and outputting the precise tremor hand pose as the pre-estimation result. Then, for obtaining a stable hand pose, we provide a tremor compensation module based on the constraint adjacency matrix, which exploits the constraint between control points and tremor hand pose. Concretely, the control points represented the voluntary motion are employed as constraints to edit the tremor hand pose. Our extensive quantitative and qualitative experiments show that the proposed method has achieved decent performance for 3D tremor hand pose estimation.
KW - Computing methodologies-Artificial intelligence-Computer vision-Computer vision problems
KW - Human-centered computing-Human computer interaction-Interaction techniques-Gestural input
UR - https://www.scopus.com/pages/publications/85106483001
U2 - 10.1109/VR50410.2021.00044
DO - 10.1109/VR50410.2021.00044
M3 - 会议稿件
AN - SCOPUS:85106483001
T3 - Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021
SP - 226
EP - 234
BT - Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 28th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021
Y2 - 27 March 2021 through 3 April 2021
ER -