SPH-based fluid simulation: A survey

  • Fengquan Zhang*
  • , Jiawen Wu
  • , Xukun Shen
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This paper presents an up-to-date survey on the application of Smoothed Particle Hydrodynamics (SPH) method in fluid simulation. As a pure Lagrangian method, it has a wide range of applications in computer graphics. We summarize it from key issues of kernel function, neighborhood search, boundary conditions, time integral to algorithm application in diverse fluids, including bubble, fluid-solid interaction, multiphase flow and mixed flow. We also discuss the hotspots area, including adaptive sampling, flow control, surface rendering and accelerating algorithm. In experiment section, we show four different animation scenes based on the survey algorithm in our platform. In the end, we point out the potential problems and prospects for future work.

Original languageEnglish
Title of host publicationProceedings - 2011 International Conference on Virtual Reality and Visualization, ICVRV 2011
Pages164-171
Number of pages8
DOIs
StatePublished - 2011
Event2011 International Conference on Virtual Reality and Visualization, ICVRV 2011 - Beijing, China
Duration: 4 Nov 20115 Nov 2011

Publication series

NameProceedings - 2011 International Conference on Virtual Reality and Visualization, ICVRV 2011

Conference

Conference2011 International Conference on Virtual Reality and Visualization, ICVRV 2011
Country/TerritoryChina
CityBeijing
Period4/11/115/11/11

Keywords

  • Physically-based simulation
  • SPH
  • fluids simulation

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