Abstract
In this paper, three methods: texture mapping, particle system and fractal image generation are discussed and analyzed to generate fire, smoke, clouds and fog in aerospace visual simulation. In addition, Billboarding and volume rendering are introduced in texture mapping.
| Original language | English |
|---|---|
| Pages (from-to) | 711-713 |
| Number of pages | 3 |
| Journal | Xitong Fangzhen Xuebao / Journal of System Simulation |
| Volume | 13 |
| Issue number | 6 |
| State | Published - 2001 |
| Externally published | Yes |
Keywords
- Billboarding
- Fractal
- Particle system
- Texture mapping
- Volume rendering
Fingerprint
Dive into the research topics of 'Special effects generating technology in aerospace visual simulation'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver