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Special effects generating technology in aerospace visual simulation

  • Hui Zhou*
  • , Shan Guang Chen
  • , Hong Yuan
  • , Xu Kun Shen
  • *Corresponding author for this work
  • Beihang University
  • Institute of Space Medico-Engineering China

Research output: Contribution to journalArticlepeer-review

Abstract

In this paper, three methods: texture mapping, particle system and fractal image generation are discussed and analyzed to generate fire, smoke, clouds and fog in aerospace visual simulation. In addition, Billboarding and volume rendering are introduced in texture mapping.

Original languageEnglish
Pages (from-to)711-713
Number of pages3
JournalXitong Fangzhen Xuebao / Journal of System Simulation
Volume13
Issue number6
StatePublished - 2001
Externally publishedYes

Keywords

  • Billboarding
  • Fractal
  • Particle system
  • Texture mapping
  • Volume rendering

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