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Snap and play: Auto-generated personalized find-the-difference game

  • Si Liu
  • , Qiang Chen
  • , Shuicheng Yan
  • , Changsheng Xu
  • , Hanqing Lu
  • National University of Singapore
  • CAS - Institute of Automation

Research output: Contribution to journalArticlepeer-review

Abstract

In this article, by taking a popular game, the Find-the-Difference (FiDi) game, as a concrete example, we explore how state-of-the-art image processing techniques can assist in developing a personalized, automatic, and dynamic game. Unlike the traditional FiDi game, where image pairs (source image and target image) with five different patches are manually produced by professional game developers, the proposed Personalized FiDi (P-FiDi) electronic game can be played in a fully automatic Snap &Play mode. Snap means that players first take photos with their digital cameras. The newly captured photos are used as source images and fed into the P-FiDi system to autogenerate the counterpart target images for users to play. Four steps are adopted to autogenerate target images: enhancing the visual quality of source images, extracting some changeable patches from the source image, selecting the most suitable combination of changeable patches and difference styles for the image, and generating the differences on the target image with state-of-theart image processing techniques. In addition, the P-FiDi game can be easily redesigned for the im-game advertising. Extensive experiments show that the P-FiDi electronic game is satisfying in terms of player experience, seamless advertisement, and technical feasibility.

Original languageEnglish
Pages (from-to)1-18
Number of pages18
JournalACM Transactions on Intelligent Systems and Technology
Volume5
Issue number4
DOIs
StatePublished - 15 Dec 2014
Externally publishedYes

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