Abstract
The paper introduces an algorithm for creating smooth spline surfaces over control triangular meshes capable of outlining arbitrary free-form surfaces with or without boundary. The resulting surface has a degree 4 parametric polynomial representation and is represented as a network of tangent plane continuous triangular Bezier patches. The approximation of resulting surface to mesh is controlled by a blend ratio; when the blend ratio is zero, surfaces interpolate meshes. The algorithm is a local method, simple, efficient and fit for appearance design.
| Original language | English |
|---|---|
| Pages (from-to) | 830-837 |
| Number of pages | 8 |
| Journal | Ruan Jian Xue Bao/Journal of Software |
| Volume | 14 |
| Issue number | 4 |
| State | Published - Apr 2003 |
| Externally published | Yes |
Keywords
- Blend ratio
- Control triangular mesh
- Geometric continuity
- Spline surface
- Triangular Bezier patch
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