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Simulation of hyperspectral scene with full adjacency effect

  • Key Laboratory of Precision Opto-Mechatronics Technology (Ministry of Education)

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Adjacency effect contaminates pixel spectrum in remotely sensed hyperspectral data and should be fully considered in hyperspectral scene simulation. But existing simulation method cannot model all the mechanisms that induce adjacency effect or complete the simulation with full adjacency effect in a few hours. A method is proposed to simulate the hyperspectral radiance data cube with full adjacency effect in a reasonable time. The method depends on a physically-based radiative transfer equation, in which parameters relating to atmospheric and geometric conditions are calculated through four times of MODTRAN4 running and surrounding average reflectance are calculated based on the atmospheric single scattering Point Spread Function (PSF). The sensor's spatial resolution, spectral response function and Signal-to-Noise Ratio (SNR) are simulated to generate a calibrated data cube. Performance of the method is validated through simulating a set of AVIRIS radiance data and comparing it with the actual one.

Original languageEnglish
Title of host publication2008 IEEE International Geoscience and Remote Sensing Symposium - Proceedings
PagesIII724-III727
Edition1
DOIs
StatePublished - 2008
Externally publishedYes
Event2008 IEEE International Geoscience and Remote Sensing Symposium - Proceedings - Boston, MA, United States
Duration: 6 Jul 200811 Jul 2008

Publication series

NameInternational Geoscience and Remote Sensing Symposium (IGARSS)
Number1
Volume3

Conference

Conference2008 IEEE International Geoscience and Remote Sensing Symposium - Proceedings
Country/TerritoryUnited States
CityBoston, MA
Period6/07/0811/07/08

Keywords

  • Adjacency effect
  • Atmospheric PSF
  • Hyperspectal
  • Radiance
  • Simulation

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