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Service-oriented air combat simulation architecture

  • Zhi Gao Zhao*
  • , Shu Guang Zhang
  • , Jin Biao Sun
  • , Bin Yan
  • *Corresponding author for this work
  • Beihang University
  • Air Force Command College
  • Beijing Inst. of Space Syst. Eng.

Research output: Contribution to journalArticlepeer-review

Abstract

Service-oriented air combat simulation architecture is proposed. The core design goal is high agility which represents the ability to accommodate the simulation requirements change. Its main idea is to design model units as services that can communicate and interoperate with any other services at runtime. A service is autonomous and is fully defined by a description contract which contains some combination of syntactic, semantic, and behavioral information. Based on the architecture, air combat simulation system can be described as an abstract composition of description contracts. It becomes concrete at run time as services that implement the constituent description contracts are discovered and bind. The whole process is a continuous run-time activity that responds to simulation needs and the availability of services. This provides benefits of implementation transparency and minimal dependency between models. Thus, simulation system can minimize the impact of change on it and increase the overall efficiency to respond to requirements change.

Original languageEnglish
Pages (from-to)408-414
Number of pages7
JournalJournal of Beijing Institute of Technology (English Edition)
Volume21
Issue number3
StatePublished - Sep 2012

Keywords

  • Agility
  • Air combat
  • Architecture
  • Service description
  • Service-oriented
  • Simulation

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