TY - GEN
T1 - Room-and-Object Aware Knowledge Reasoning for Remote Embodied Referring Expression
AU - Gao, Chen
AU - Chen, Jinyu
AU - Liu, Si
AU - Wang, Luting
AU - Zhang, Qiong
AU - Wu, Qi
N1 - Publisher Copyright:
© 2021 IEEE
PY - 2021
Y1 - 2021
N2 - The Remote Embodied Referring Expression (REVERIE) is a recently raised task that requires an agent to navigate to and localise a referred remote object according to a high-level language instruction. Different from related VLN tasks, the key to REVERIE is to conduct goal-oriented exploration instead of strict instruction-following, due to the lack of step-by-step navigation guidance. In this paper, we propose a novel Cross-modality Knowledge Reasoning (CKR) model to address the unique challenges of this task. The CKR, based on a transformer-architecture, learns to generate scene memory tokens and utilise these informative history clues for exploration. Particularly, a Room- and-Object Aware Attention (ROAA) mechanism is devised to explicitly perceive the room- and object-type information from both linguistic and visual observations. Moreover, through incorporating commonsense knowledge, we propose a Knowledge-enabled Entity Relationship Reasoning (KERR) module to learn the internal-external correlations among room- and object-entities for agent to make proper action at each viewpoint. Evaluation on REVERIE benchmark demonstrates the superiority of the CKR model, which significantly boosts SPL and REVERIE-success rate by 64.67% and 46.05%, respectively. Code is available at: https://github.com/alloldman/CKR.
AB - The Remote Embodied Referring Expression (REVERIE) is a recently raised task that requires an agent to navigate to and localise a referred remote object according to a high-level language instruction. Different from related VLN tasks, the key to REVERIE is to conduct goal-oriented exploration instead of strict instruction-following, due to the lack of step-by-step navigation guidance. In this paper, we propose a novel Cross-modality Knowledge Reasoning (CKR) model to address the unique challenges of this task. The CKR, based on a transformer-architecture, learns to generate scene memory tokens and utilise these informative history clues for exploration. Particularly, a Room- and-Object Aware Attention (ROAA) mechanism is devised to explicitly perceive the room- and object-type information from both linguistic and visual observations. Moreover, through incorporating commonsense knowledge, we propose a Knowledge-enabled Entity Relationship Reasoning (KERR) module to learn the internal-external correlations among room- and object-entities for agent to make proper action at each viewpoint. Evaluation on REVERIE benchmark demonstrates the superiority of the CKR model, which significantly boosts SPL and REVERIE-success rate by 64.67% and 46.05%, respectively. Code is available at: https://github.com/alloldman/CKR.
UR - https://www.scopus.com/pages/publications/85124230246
U2 - 10.1109/CVPR46437.2021.00308
DO - 10.1109/CVPR46437.2021.00308
M3 - 会议稿件
AN - SCOPUS:85124230246
T3 - Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
SP - 3063
EP - 3072
BT - Proceedings - 2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition, CVPR 2021
PB - IEEE Computer Society
T2 - 2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition, CVPR 2021
Y2 - 19 June 2021 through 25 June 2021
ER -