TY - GEN
T1 - Research on the Usability of Hand Motor Function Training based on VR System
AU - Gao, Yang
AU - Zhai, Yingnan
AU - Hao, Mingyang
AU - Wang, Lizhen
AU - Hao, Aimin
N1 - Publisher Copyright:
© 2021 IEEE.
PY - 2021
Y1 - 2021
N2 - Virtual reality technology can provide immersive experiences to facilitate limb motor training, including visual, auditory, and force touching, etc. In this paper, we develop a VR-based hand motor rehabilitation system. This system collects and analyzes users' limb behavior data, customizes and trains hand motor training programs according to different scenarios and different levels of difficulties, and integrates management, evaluation, customization, and feedback functions. Then we conduct several experiments to verify the effectiveness and usability of the rehabilitation system. Through the FMA, NHPT, and SUS scale assessments on healthy individuals, the analysis concluded that the average SUS score of all participants was 80, verifying that the hand rehabilitation system is practical and feasible. Upper limb motor disorder patients' trials and data analysis will be carried out in the future.
AB - Virtual reality technology can provide immersive experiences to facilitate limb motor training, including visual, auditory, and force touching, etc. In this paper, we develop a VR-based hand motor rehabilitation system. This system collects and analyzes users' limb behavior data, customizes and trains hand motor training programs according to different scenarios and different levels of difficulties, and integrates management, evaluation, customization, and feedback functions. Then we conduct several experiments to verify the effectiveness and usability of the rehabilitation system. Through the FMA, NHPT, and SUS scale assessments on healthy individuals, the analysis concluded that the average SUS score of all participants was 80, verifying that the hand rehabilitation system is practical and feasible. Upper limb motor disorder patients' trials and data analysis will be carried out in the future.
KW - Computing / technology policy
KW - Human-centered computing [Human computer interaction (HCI)]: HCI design and evaluation methods
KW - Medical information policy
KW - Medical technologies
KW - Usability testing Social and professional topics
UR - https://www.scopus.com/pages/publications/85126373045
U2 - 10.1109/ISMAR-Adjunct54149.2021.00080
DO - 10.1109/ISMAR-Adjunct54149.2021.00080
M3 - 会议稿件
AN - SCOPUS:85126373045
T3 - Proceedings - 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2021
SP - 354
EP - 358
BT - Proceedings - 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2021
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 20th IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2021
Y2 - 4 October 2021 through 8 October 2021
ER -