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Research and implementation of smoke diffusion parallel rendering based on memory mapping and billboard

  • Beihang University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Aiming at enhancing the rendering performance of complex natural phenomena such as smoke diffusion, a rendering approach based on Compute Unified Device Architecture (CUDA) and particle system is designed and implemented in this paper. The strategy that host memory resource is mapped to the CUDA memory address, and the technique which uses two-dimensional textured planar graph to simulate the three-dimensional effect combined with CUDA parallel computing (the parallel billboard technique) are integrated applied. The simulation results demonstrate that this proposed approach can effectively accelerate the rendering process, save memory usage, and achieve impressive visual effects.

Original languageEnglish
Title of host publicationGeo-Informatics in Resource Management and Sustainable Ecosystem - 2nd International Conference, GRMSE 2014, Proceedings
EditorsFuling Bian, Yichun Xie
PublisherSpringer Verlag
Pages235-243
Number of pages9
ISBN (Electronic)9783662457368
DOIs
StatePublished - 2015
Event2nd International Conference on Geo-Informatics in Resource Management and Sustainable Ecosystem, GRMSE 2014 - Ypsilanti, United States
Duration: 3 Oct 20145 Oct 2014

Publication series

NameCommunications in Computer and Information Science
Volume482
ISSN (Print)1865-0929
ISSN (Electronic)1865-0937

Conference

Conference2nd International Conference on Geo-Informatics in Resource Management and Sustainable Ecosystem, GRMSE 2014
Country/TerritoryUnited States
CityYpsilanti
Period3/10/145/10/14

Keywords

  • Billboard
  • CUDA
  • Particle
  • Rendering

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