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Repeated inter-session network coding games with an average cost share pricing mechanism in congested networks

  • Gang Wang
  • , Jie Leng
  • , Cangzhou Yuan*
  • *Corresponding author for this work
  • Beihang University

Research output: Contribution to journalArticlepeer-review

Abstract

It is important to analyze the efficiency of resource allocation with game theory in congested networks in which the users are selfish. The results are often obtained from a one-shot game, while in reality, the transmission is frequent and occurs more than once. We develop a repeated inter-session network coding game that is based on a novel Average cost share (ACS) pricing mechanism. The users choose repeated transmission rates and transmission modes between network coding and routing to maximize their own payoffs. The Price of anarchy (PoA) is adopted to analyze the efficiency of the resource allocation. Through considering different strategies for the multiusers at the next stage, we find that network coding can improve the efficiency of resource allocation in the congested networks. We discuss trigger strategies that keep players from routing at new stages.

Original languageEnglish
Pages (from-to)398-401
Number of pages4
JournalChinese Journal of Electronics
Volume24
Issue number2
DOIs
StatePublished - 10 Apr 2015

Keywords

  • Average cost sharing (ACS)
  • Network coding (NC)
  • PoA
  • Repeated games

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