TY - GEN
T1 - Reconstructing 3D Virtual Face with Eye Gaze from a Single Image
AU - Liang, Jiadong
AU - Liu, Yunfei
AU - Lu, Feng
N1 - Publisher Copyright:
© 2022 IEEE.
PY - 2022
Y1 - 2022
N2 - Reconstructing 3D virtual face from a single image has a wide range of applications in virtual reality. Existing approaches synthesize plausible reconstructed virtual faces, however, eye gaze information is usually ignored, which is critical in human-computer interaction. In this paper, we propose to reconstruct 3D virtual face with eye gaze information from a single image. The main challenges lie in two aspects, one is the low reconstruction quality in the eye region, the other one is the lack of an efficient method to obtain precise eye gaze information. To address these problems, we decompose this task into two key steps, i.e., 3D face reconstruction with precise eye region and eye contact guided facial-rotation for eye gaze information. The first step is designed for precise eye region reconstruction through joint optimization on 3D face/eye shapes and textures. The second step consists of two parts: eye contact discriminator and automatic eye contact search algorithm via gradient-based optimization to perform both eye contact and gaze estimation simultaneously. Extensive experiments on different tasks demonstrate the significant gain of the proposed approach, achieving an MSE of (30%), an SSIM of (17.85%), and a PSNR of (8.4%). It also produces lower angular errors (63.01%) in the gaze estimation task compared with human annotations.
AB - Reconstructing 3D virtual face from a single image has a wide range of applications in virtual reality. Existing approaches synthesize plausible reconstructed virtual faces, however, eye gaze information is usually ignored, which is critical in human-computer interaction. In this paper, we propose to reconstruct 3D virtual face with eye gaze information from a single image. The main challenges lie in two aspects, one is the low reconstruction quality in the eye region, the other one is the lack of an efficient method to obtain precise eye gaze information. To address these problems, we decompose this task into two key steps, i.e., 3D face reconstruction with precise eye region and eye contact guided facial-rotation for eye gaze information. The first step is designed for precise eye region reconstruction through joint optimization on 3D face/eye shapes and textures. The second step consists of two parts: eye contact discriminator and automatic eye contact search algorithm via gradient-based optimization to perform both eye contact and gaze estimation simultaneously. Extensive experiments on different tasks demonstrate the significant gain of the proposed approach, achieving an MSE of (30%), an SSIM of (17.85%), and a PSNR of (8.4%). It also produces lower angular errors (63.01%) in the gaze estimation task compared with human annotations.
KW - 3D face reconstruction
KW - eye contact
KW - gaze estimation
UR - https://www.scopus.com/pages/publications/85129450064
U2 - 10.1109/VR51125.2022.00056
DO - 10.1109/VR51125.2022.00056
M3 - 会议稿件
AN - SCOPUS:85129450064
T3 - Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2022
SP - 370
EP - 378
BT - Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2022
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 29th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2022
Y2 - 12 March 2022 through 16 March 2022
ER -