TY - GEN
T1 - Realistic Game Avatars Auto-Creation from Single Images via Three-pathway Network
AU - Lin, Jiangke
AU - Li, Lincheng
AU - Yuan, Yi
AU - Zou, Zhengxia
N1 - Publisher Copyright:
© 2022 IEEE.
PY - 2022
Y1 - 2022
N2 - We propose a novel single image 3D face reconstruction method for realistic in-game avatar auto-creation. Although some existing 3D face reconstruction methods have been able to generate good geometry, there are still some shortages in texture generation, especially diffuse prediction, which limits its application in games or other scenarios. The main problems of these methods include: the details in the photo are not accurately restored, the produced diffuse is over smoothed, or the occlusion and lighting are not correctly removed, and so on. Although some methods collect high-quality 3D face data for neural networks to learn to generate realistic 3D faces, collecting 3D face data is known expensive. To address the above problems, we propose to utilize data from three sources, including single face images, manually inpainted diffuse maps paired with face portraits, and multiple photos of single IDs generated by a pretrained network. To make full use of these data, we propose a three-pathway network architecture that takes face images as input, produces diffuse maps, normal maps, as well as pose and light coefficients. The network parameters are optimized by comparing the rendered results with the input images, along with some other objective functions.
AB - We propose a novel single image 3D face reconstruction method for realistic in-game avatar auto-creation. Although some existing 3D face reconstruction methods have been able to generate good geometry, there are still some shortages in texture generation, especially diffuse prediction, which limits its application in games or other scenarios. The main problems of these methods include: the details in the photo are not accurately restored, the produced diffuse is over smoothed, or the occlusion and lighting are not correctly removed, and so on. Although some methods collect high-quality 3D face data for neural networks to learn to generate realistic 3D faces, collecting 3D face data is known expensive. To address the above problems, we propose to utilize data from three sources, including single face images, manually inpainted diffuse maps paired with face portraits, and multiple photos of single IDs generated by a pretrained network. To make full use of these data, we propose a three-pathway network architecture that takes face images as input, produces diffuse maps, normal maps, as well as pose and light coefficients. The network parameters are optimized by comparing the rendered results with the input images, along with some other objective functions.
KW - 3D Face Reconstruction
KW - 3DMM
KW - Avatar
KW - Deep Learning
UR - https://www.scopus.com/pages/publications/85139119177
U2 - 10.1109/CoG51982.2022.9893688
DO - 10.1109/CoG51982.2022.9893688
M3 - 会议稿件
AN - SCOPUS:85139119177
T3 - IEEE Conference on Computatonal Intelligence and Games, CIG
SP - 33
EP - 40
BT - 2022 IEEE Conference on Games, CoG 2022
PB - IEEE Computer Society
T2 - 2022 IEEE Conference on Games, CoG 2022
Y2 - 21 August 2022 through 24 August 2022
ER -