TY - GEN
T1 - Realistic fire simulation
T2 - 12th International Conference on Computer-Aided Design and Computer Graphics, CAD/Graphics 2011
AU - Wu, Zhao Hui
AU - Zhou, Zhong
AU - Wu, Wei
PY - 2011
Y1 - 2011
N2 - As fire is one of the basic elements of nature, realistic fire simulation plays a significant role in fire control, film special effects, military emulation, and virtual reality. Fire simulation has been being an eternal theme in the field of computer graphics, because of the anisotropic shape and complex physical mechanism of the fire. This paper presents a survey on the development of flame simulation, with a detailed introduction to the different kinds of methods applied in the field. The methods can be classified into several different kind, mainly include texture mapping method, particle system method, mathematical physics-based method, cellular automation method, image based tomographic reconstruction, and other methods. This paper analyzes the performance of different methods from real-time, reality, spatio-temporal complexity, edit ability, and interactivity. Finally, in connection with issues in the present research and possible future direction of development, the paper puts forth a number of theoretical and technical problems, hoping they can be resolved in the future.
AB - As fire is one of the basic elements of nature, realistic fire simulation plays a significant role in fire control, film special effects, military emulation, and virtual reality. Fire simulation has been being an eternal theme in the field of computer graphics, because of the anisotropic shape and complex physical mechanism of the fire. This paper presents a survey on the development of flame simulation, with a detailed introduction to the different kinds of methods applied in the field. The methods can be classified into several different kind, mainly include texture mapping method, particle system method, mathematical physics-based method, cellular automation method, image based tomographic reconstruction, and other methods. This paper analyzes the performance of different methods from real-time, reality, spatio-temporal complexity, edit ability, and interactivity. Finally, in connection with issues in the present research and possible future direction of development, the paper puts forth a number of theoretical and technical problems, hoping they can be resolved in the future.
KW - cellular automaton
KW - fire/flame simulation
KW - model of mathematical physics
KW - particle systems
KW - texture mapping
KW - tomographic reconstruction
UR - https://www.scopus.com/pages/publications/81255190932
U2 - 10.1109/CAD/Graphics.2011.26
DO - 10.1109/CAD/Graphics.2011.26
M3 - 会议稿件
AN - SCOPUS:81255190932
SN - 9780769544977
T3 - Proceedings - 12th International Conference on Computer-Aided Design and Computer Graphics, CAD/Graphics 2011
SP - 333
EP - 340
BT - Proceedings - 12th International Conference on Computer-Aided Design and Computer Graphics, CAD/Graphics 2011
Y2 - 15 September 2011 through 17 September 2011
ER -