@inproceedings{bdb7d512c08249a6b2387a880a328dee,
title = "Real-time volumetric lighting using polygonal light volume",
abstract = "In this paper, we present a novel method to simulate single scattering in homogeneous participating media, which can greatly enhance the immersion of environment simulation. We construct a light volume with a polygonal mesh based on shadow map to restrict the ray-marching segments, place samples at discontinuities along the epipolar lines of the final image to speed up the ray-marching process, and add support for textured light. Our method is implemented on GPUs, and can render a complex scene with participating media in real time.",
keywords = "polygonal mesh, single scattering, textured light, volumetric lighting",
author = "Wang, \{D. L.\} and S. Li and Yang, \{L. P.\} and Hao, \{A. M.\}",
note = "Publisher Copyright: {\textcopyright} 2014 IEEE.; 2014 International Conference on Information Science, Electronics and Electrical Engineering, ISEEE 2014 ; Conference date: 26-04-2014 Through 28-04-2014",
year = "2014",
month = nov,
day = "5",
doi = "10.1109/InfoSEEE.2014.6948188",
language = "英语",
series = "Proceedings - 2014 International Conference on Information Science, Electronics and Electrical Engineering, ISEEE 2014",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "619--625",
editor = "Xiaohong Jiang and Shaozi Li and Ying Dai and Yun Cheng",
booktitle = "Proceedings - 2014 International Conference on Information Science, Electronics and Electrical Engineering, ISEEE 2014",
address = "美国",
}