Real-time visualized freehand 3D ultrasound reconstruction based on GPU

  • Yakang Dai*
  • , Jie Tian
  • , Di Dong
  • , Guorui Yan
  • , Hairong Zheng
  • *Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

Visualized freehand 3-D ultrasound reconstruction offers to image incremental reconstruction during acquisition and guide users to scan interactively for high-quality volumes. We originally used the graphics processing unit (GPU) to develop a visualized reconstruction algorithm that achieves real-time level. Each newly acquired image was transferred to the memory of the GPU and inserted into the reconstruction volume on the GPU. The partially reconstructed volume was then rendered using GPU-based incremental ray casting. After visualized reconstruction, hole-filling was performed on the GPU to fill remaining empty voxels in the reconstruction volume. We examine the real-time nature of the algorithm using in vitro and in vivo datasets. The algorithm can image incremental reconstruction at speed of 2658frames/s and complete 3-D imaging in the acquisition time for the conventional freehand 3-D ultrasound.

Original languageEnglish
Article number5560834
Pages (from-to)1338-1345
Number of pages8
JournalIEEE Transactions on Information Technology in Biomedicine
Volume14
Issue number6
DOIs
StatePublished - Nov 2010
Externally publishedYes

Keywords

  • Compute unified device architecture (CUDA)
  • freehand 3-D ultrasound
  • graphics processing unit (GPU)
  • volume reconstruction
  • volume rendering

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