TY - GEN
T1 - Real-Time augmented reality with occlusion handling based on RGBD images
AU - Guo, Xiaozhi
AU - Wang, Chen
AU - Qi, Yue
N1 - Publisher Copyright:
© 2017 IEEE.
PY - 2017/7/2
Y1 - 2017/7/2
N2 - Augmented Reality (AR) is one of the latest developments in human-computer interaction technology. It aims to generate illusions from seamless fusion of virtual objects and real world. Typical AR system requires two basic parts: Three-dimensional registration and real-virtual fusion. Occlusion handling is crucial for visual realism. To optimize visual realism, we generated a real-Time systematic architecture to operate occlusion handling. The architecture is based on RGBD images, and it consists of three parts: real-Time camera tracking system, 3D reconstruction system and AR fusion system. Specifically, we used a two-pass scheme strategy to execute the AR system. The first pass tracks camera poses timely at video rate, which allows the reconstruction results be updated and visualized correspondingly during the scanning. The second pass takes place simultaneously to handle occlusion between virtual objects and real scene according to camera pose. Finally, the render results of virtual objects and the color images are fused to generate AR contents. Our results indicate that this method is stable and precise for occlusion handling, and can effectively improve realism in AR system.
AB - Augmented Reality (AR) is one of the latest developments in human-computer interaction technology. It aims to generate illusions from seamless fusion of virtual objects and real world. Typical AR system requires two basic parts: Three-dimensional registration and real-virtual fusion. Occlusion handling is crucial for visual realism. To optimize visual realism, we generated a real-Time systematic architecture to operate occlusion handling. The architecture is based on RGBD images, and it consists of three parts: real-Time camera tracking system, 3D reconstruction system and AR fusion system. Specifically, we used a two-pass scheme strategy to execute the AR system. The first pass tracks camera poses timely at video rate, which allows the reconstruction results be updated and visualized correspondingly during the scanning. The second pass takes place simultaneously to handle occlusion between virtual objects and real scene according to camera pose. Finally, the render results of virtual objects and the color images are fused to generate AR contents. Our results indicate that this method is stable and precise for occlusion handling, and can effectively improve realism in AR system.
KW - Augmented reality
KW - Occlusion handling
KW - Rgbd
KW - Scene reconstruction
UR - https://www.scopus.com/pages/publications/85067078151
U2 - 10.1109/ICVRV.2017.00069
DO - 10.1109/ICVRV.2017.00069
M3 - 会议稿件
AN - SCOPUS:85067078151
T3 - Proceedings - 2017 International Conference on Virtual Reality and Visualization, ICVRV 2017
SP - 298
EP - 302
BT - Proceedings - 2017 International Conference on Virtual Reality and Visualization, ICVRV 2017
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 7th International Conference on Virtual Reality and Visualization, ICVRV 2017
Y2 - 21 October 2017 through 22 October 2017
ER -