Abstract
On account of the high computational speed required for force feedback and the detailed graphic required for deformation feedback, this paper presents a real time and efficient haptic feedback framework by subdividing the area of interest on a relatively coarse triangular mesh. When a contact is detected, a portion of the colliding surface is subdivided and a particle system produced, which is used for deformation based on the approximate velocity cone theory. Simultaneously, a spring-damper model is used for computing the contact force. Finally, these techniques are tested and implemented in a surgery planning simulation system.
| Original language | English |
|---|---|
| Pages (from-to) | 250-254 |
| Number of pages | 5 |
| Journal | Chinese Journal of Aeronautics |
| Volume | 15 |
| Issue number | 4 |
| DOIs | |
| State | Published - Nov 2002 |
Keywords
- Collision detection
- Deformation
- Haptic feedback
- Surgery simulation
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