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Reach-Avoid Games with Two Defenders and One Attacker: An Analytical Approach

  • Rui Yan
  • , Zongying Shi*
  • , Yisheng Zhong
  • *Corresponding author for this work
  • Tsinghua University

Research output: Contribution to journalArticlepeer-review

Abstract

This paper considers a reach-avoid game on a rectangular domain with two defenders and one attacker. The attacker aims to reach a specified edge of the game domain boundary, while the defenders strive to prevent that by capturing the attacker. First, we are concerned with the barrier, which is the boundary of the reach-avoid set, splitting the state space into two disjoint parts: 1) defender dominance region (DDR) and 2) attacker dominance region (ADR). For the initial states lying in the DDR, there exists a strategy for the defenders to intercept the attacker regardless of the attacker's best effort, while for the initial states lying in the ADR, the attacker can always find a successful attack strategy. We propose an attack region method to construct the barrier analytically by employing Voronoi diagram and Apollonius circle for two kinds of speed ratios. Then, by taking practical payoff functions into considerations, we present optimal strategies for the players when their initial states lie in their winning regions, and show that the ADR is divided into several parts corresponding to different strategies for the players. Numerical approaches, which suffer from inherent inaccuracy, have already been utilized for multiplayer reach-avoid games, but computational complexity complicates solving such games and consequently hinders efficient on-line applications. However, this method can obtain the exact formulation of the barrier and is applicable for real-time updates.

Original languageEnglish
Article number8279644
Pages (from-to)1035-1046
Number of pages12
JournalIEEE Transactions on Cybernetics
Volume49
Issue number3
DOIs
StatePublished - Mar 2019
Externally publishedYes

Keywords

  • Analytical approach
  • attack region (AR)
  • barrier
  • differential games
  • reach-avoid games
  • winning regions

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