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Pseudo-coloring occlusion culling

  • Beihang University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

A novel algorithm called Pseudo-Coloring Occlusion Culling (PCOC) approach was proposed for complicated models and integrated with an open source 3D graphics engine. In the PCOC, a complicated model was tessellated to a simplified model and the simplified model was rendered to a texture with pseudo-colors in real-time. Then, according to the pseudo-coloring texture, the visibility parts of the complicated model were determined automatically. In this paper, the efficient real-time pseudo-coloring method was applied in an automobile display system. The result indicated that the pseudo-coloring algorithm reduced 45% invisible triangles, increased 63% of frame rate and improved the performance of real-time rendering.

Original languageEnglish
Title of host publicationAsiaSim 2012 - Asia Simulation Conference 2012, Proceedings
Pages323-331
Number of pages9
EditionPART 3
DOIs
StatePublished - 2012
EventAsia Simulation Conference, AsiaSim 2012 - Shanghai, China
Duration: 27 Oct 201230 Oct 2012

Publication series

NameCommunications in Computer and Information Science
NumberPART 3
Volume325 CCIS
ISSN (Print)1865-0929

Conference

ConferenceAsia Simulation Conference, AsiaSim 2012
Country/TerritoryChina
CityShanghai
Period27/10/1230/10/12

Keywords

  • Occlusion Culling
  • Pseudo-Colors
  • Tessellation

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