TY - GEN
T1 - Polarimetric Monocular Gaussian Splatting SLAM for Dense Surface Reconstruction
AU - Wang, Haitao
AU - Wen, Sijia
AU - Guo, Bo
N1 - Publisher Copyright:
© 2025 ACM.
PY - 2025/10/27
Y1 - 2025/10/27
N2 - Monocular 3D Gaussian Splatting (3DGS) SLAM methods demonstrate outstanding performance in rapid dense 3D reconstruction. Yet former methods frequently exhibit suboptimal localization and mapping quality when processing indoor objects characterized by weak textures, dark colors, and high reflectivity (e.g., leather furniture), primarily due to insufficient surface feature information, even with the aid of depth sensors. To overcome these limitations, this work pioneers the integration of polarization information into the 3DGS SLAM framework. Specifically, we introduce a polarization integrated SLAM front-end that leverages the abundant planar features inherent in indoor environments. By incorporating a Chroma Boost mechanism, our approach effectively enhances the spectral multi-view consistency during the SLAM process, while the integration of a Gaussian-visible polarization difference improves the robustness of keyframe registration in low-texture scenarios. We further propose a flattened Gaussian regularization coupled with normal consistency constraints to capture the local geometric features of surfaces more accurately. Moreover, a novel integration of Pol-RGB hierarchical density plane segmentation and multi-scale plane self-constraint substantially enhances the quality of scene surface reconstruction, with further azimuth refinement achieved through the angle of linear polarization (AoLP). Extensive experiments demonstrate that, compared with previous SLAM methods, our approach significantly improves surface reconstruction quality.
AB - Monocular 3D Gaussian Splatting (3DGS) SLAM methods demonstrate outstanding performance in rapid dense 3D reconstruction. Yet former methods frequently exhibit suboptimal localization and mapping quality when processing indoor objects characterized by weak textures, dark colors, and high reflectivity (e.g., leather furniture), primarily due to insufficient surface feature information, even with the aid of depth sensors. To overcome these limitations, this work pioneers the integration of polarization information into the 3DGS SLAM framework. Specifically, we introduce a polarization integrated SLAM front-end that leverages the abundant planar features inherent in indoor environments. By incorporating a Chroma Boost mechanism, our approach effectively enhances the spectral multi-view consistency during the SLAM process, while the integration of a Gaussian-visible polarization difference improves the robustness of keyframe registration in low-texture scenarios. We further propose a flattened Gaussian regularization coupled with normal consistency constraints to capture the local geometric features of surfaces more accurately. Moreover, a novel integration of Pol-RGB hierarchical density plane segmentation and multi-scale plane self-constraint substantially enhances the quality of scene surface reconstruction, with further azimuth refinement achieved through the angle of linear polarization (AoLP). Extensive experiments demonstrate that, compared with previous SLAM methods, our approach significantly improves surface reconstruction quality.
KW - 3d reconstruction
KW - gaussian splatting
KW - polarization
KW - slam
UR - https://www.scopus.com/pages/publications/105024062278
U2 - 10.1145/3746027.3754925
DO - 10.1145/3746027.3754925
M3 - 会议稿件
AN - SCOPUS:105024062278
T3 - MM 2025 - Proceedings of the 33rd ACM International Conference on Multimedia, Co-Located with MM 2025
SP - 7519
EP - 7528
BT - MM 2025 - Proceedings of the 33rd ACM International Conference on Multimedia, Co-Located with MM 2025
PB - Association for Computing Machinery, Inc
T2 - 33rd ACM International Conference on Multimedia, MM 2025
Y2 - 27 October 2025 through 31 October 2025
ER -