Pixel Convolutional Networks for Skeleton-Based Human Action Recognition

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Human action recognition is an important field in computer vision. Skeleton-based models of human obtain more attention in related researches because of strong robustness to external interference factors. In traditional researches the form of the feature is usually so hand-crafted that effective feature is difficult to extract from skeletons. In this paper a unique method is proposed for human action recognition called Pixel Convolutional Networks, which use a natural and intuitive way to extract skeleton feature from two dimensions, space and time. It achieves good performance compared with mainstream methods in the past few years in the large dataset NTU-RGB+D.

Original languageEnglish
Title of host publicationMethods and Applications for Modeling and Simulation of Complex Systems - 18th Asia Simulation Conference, AsiaSim 2018, Proceedings
EditorsLiang Li, Kyoko Hasegawa, Satoshi Tanaka
PublisherSpringer Verlag
Pages513-523
Number of pages11
ISBN (Print)9789811328527
DOIs
StatePublished - 2018
Event18th Asia Simulation Conference, AsiaSim 2018 - Kyoto, Japan
Duration: 27 Oct 201829 Oct 2018

Publication series

NameCommunications in Computer and Information Science
Volume946
ISSN (Print)1865-0929

Conference

Conference18th Asia Simulation Conference, AsiaSim 2018
Country/TerritoryJapan
CityKyoto
Period27/10/1829/10/18

Keywords

  • Human action recognition
  • Pixel convolutional networks
  • Skeleton pixel pictures
  • Skeleton-based models

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