Physics-based smoke simulation with dynamic obstacles

  • Jun Yan*
  • , Aimin Hao
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

In computer graphics field, smoke with the obstacles in the scene is very commonplace. In this paper, a new technique for the physics-based smoke simulation with dynamic complex obstacles is presented. In difference from other methods, our innovation firstly generates an obstacle texture which stores the positions of obstacles; then properties of the smoke in the boundary are modified according to the obstacle texture. The positions of obstacles can be acquired at any time through the obstacle texture and a transformation matrix; meanwhile, we don't need to update the obstacle texture per frame. Our scheme is independent on the complexity of the scene. Therefore, it can be applied in 3D battlefield environment and other 3D games to solve the problem of the interaction between smoke and dynamic complex obstacles.

Original languageEnglish
Title of host publicationICEIT 2010 - 2010 International Conference on Educational and Information Technology, Proceedings
PagesV2281-V2285
DOIs
StatePublished - 2010
Event2010 International Conference on Educational and Information Technology, ICEIT 2010 - Chongqing, China
Duration: 17 Sep 201019 Sep 2010

Publication series

NameICEIT 2010 - 2010 International Conference on Educational and Information Technology, Proceedings
Volume2

Conference

Conference2010 International Conference on Educational and Information Technology, ICEIT 2010
Country/TerritoryChina
CityChongqing
Period17/09/1019/09/10

Keywords

  • Computer graphics
  • Dynamic obstacle
  • Obstacle texture
  • Physics-based smoke
  • Transformation matrix

Fingerprint

Dive into the research topics of 'Physics-based smoke simulation with dynamic obstacles'. Together they form a unique fingerprint.

Cite this