Physics based real-time explosion simulation

Research output: Contribution to conferencePaperpeer-review

Abstract

In this paper, we propose a novel framework for the physics based real time simulation of explosions. We employ incompressible Navier Stokes equations to model the explosion and design GPU algorithm to conduct parallel simulation computation. Our technical foci are to reduce numerical dissipation by using the MacComark method to solve advection, and respect small scale detail by taking the vorticity confinement force into account. In sharp contrast to other models, we rigorously simplify the physical models of explosions by optimizing some computational steps and adding double density sources, which makes our method to afford lager grid size with high visual quality while achieving real time efficiency. Besides, our method is also flexible enough and we can control the behavior of an explosion by setting different parameter values.

Original languageEnglish
Pages309-314
Number of pages6
DOIs
StatePublished - 2012
Event4th International Conference on Digital Home, ICDH 2012 - Guangzhou, China
Duration: 23 Nov 201225 Nov 2012

Conference

Conference4th International Conference on Digital Home, ICDH 2012
Country/TerritoryChina
CityGuangzhou
Period23/11/1225/11/12

Keywords

  • Jacobi iteration
  • MacComark method
  • double density sources
  • explosion
  • incompressbile Navier Stokes equations
  • voricity confinement

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