TY - GEN
T1 - Person Identification Based on Static Features Extracted from Kinect Skeleton Data
AU - Zhao, Wenbing
AU - Yang, Shunkun
AU - Qiu, Tie
AU - Luo, Xiong
N1 - Publisher Copyright:
© 2021 IEEE.
PY - 2021
Y1 - 2021
N2 - In this paper, we present a study on person identification using static features extracted from Kinect skeleton data. On the contrary to previous reports that the dynamic features such as gait parameters are more discriminative than static features, we find that by using a combination of a set of easy to obtain static features, we can achieve nearly perfect accuracy in identifying persons with only a few frames. In our study, we experimented with several classifiers, including k-nearest neighbor (KNN), decision tree, Gaussian Naive Bayesian, neural network with multiplayer perception (MLP), and support vector machine (SVM), and several combinations of static skeleton features. In all scenarios, KNN outperforms other classifiers consistently. MLP and SVM require a huge amount of parameter tuning and training time and they do not perform well compared with KNN except for small gallery sizes when all static features available.
AB - In this paper, we present a study on person identification using static features extracted from Kinect skeleton data. On the contrary to previous reports that the dynamic features such as gait parameters are more discriminative than static features, we find that by using a combination of a set of easy to obtain static features, we can achieve nearly perfect accuracy in identifying persons with only a few frames. In our study, we experimented with several classifiers, including k-nearest neighbor (KNN), decision tree, Gaussian Naive Bayesian, neural network with multiplayer perception (MLP), and support vector machine (SVM), and several combinations of static skeleton features. In all scenarios, KNN outperforms other classifiers consistently. MLP and SVM require a huge amount of parameter tuning and training time and they do not perform well compared with KNN except for small gallery sizes when all static features available.
KW - Anthropometric
KW - Computer Vision
KW - Machine Learning
KW - Microsoft Kinect
KW - Person Identification
KW - Skeleton Tracking
KW - Static Features
UR - https://www.scopus.com/pages/publications/85124263462
U2 - 10.1109/SMC52423.2021.9659013
DO - 10.1109/SMC52423.2021.9659013
M3 - 会议稿件
AN - SCOPUS:85124263462
T3 - Conference Proceedings - IEEE International Conference on Systems, Man and Cybernetics
SP - 2444
EP - 2449
BT - 2021 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2021
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2021 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2021
Y2 - 17 October 2021 through 20 October 2021
ER -