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ORSP: An efficient resource acquisition policy for peer-to-peer mesh streaming systems

  • Beihang University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

As a superior approach for peer-to-peer (P2P) streaming live media, mesh-based overlay has made much success due to its potential scalability and ease of deployment. Peers in mesh streaming systems employ a swarming content delivery mechanism to exchange resources. However, the limited availability of new content heavily affects the quality of delivered stream. Aiming at leveraging and optimizing the resources of participating peers to distribute contents, we propose ORSP, an efficient resource acquisition policy for mesh content distribution services. Instead of choosing coming stream randomly with limited bandwidth, ORSP (i) instructs each peer to derive a combination of stream from a gathered subset of peers that maximizes the delivered stream, and (ii) guarantees that peers with more available stream are firstly selected to provide stream in order to balance the whole network resources. Simulation results show that ORSP optimizes stream selection manner that enables peers to obtain more available resources; distribution of system resources is prone to be relatively average that helps to decrease the node failure rate for node join in and drop out; accompanied with a little increased source-to-end delay to some degree.

Original languageEnglish
Title of host publicationProceedings - 9th International Conference on Grid and Cloud Computing, GCC 2010
Pages229-234
Number of pages6
DOIs
StatePublished - 2010
Event9th International Conference on Grid and Cloud Computing, GCC 2010 - Nanjing, Jiangsu, China
Duration: 1 Nov 20105 Nov 2010

Publication series

NameProceedings - 9th International Conference on Grid and Cloud Computing, GCC 2010

Conference

Conference9th International Conference on Grid and Cloud Computing, GCC 2010
Country/TerritoryChina
CityNanjing, Jiangsu
Period1/11/105/11/10

Keywords

  • High churn
  • Mesh-based
  • P2P
  • Streaming media

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