TY - GEN
T1 - MUTE-SLAM
T2 - 8th Asian Conference on Artificial Intelligence Technology, ACAIT 2024
AU - Yan, Yifan
AU - He, Ruomin
AU - Liu, Zhenghua
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - We introduce MUTE-SLAM, a real-time neural RGB-D SLAM system employing multiple tri-plane hash-encodings for efficient scene representation. MUTE-SLAM effectively tracks camera positions and incrementally builds a scalable multi-map representation for both small and large indoor environments. As previous methods often require predefined scene boundaries, MUTE-SLAM dynamically allocates sub-maps for newly observed local regions, enabling constraint-free mapping without prior scene information. Unlike traditional grid-based methods, we use three orthogonal axis-aligned planes for hash-encoding scene properties, significantly reducing hash collisions and the number of trainable parameters. This hybrid approach not only ensures real-time performance but also enhances the fidelity of surface reconstruction. Furthermore, our optimization strategy concurrently optimizes all sub-maps intersecting with the current camera frustum, ensuring global consistency. Extensive testing on both real-world and synthetic datasets has shown that MUTE-SLAM delivers state-of-the-art surface reconstruction quality and competitive tracking performance across diverse indoor settings. The code is available at https://github.com/lumennYan/MUTE_SLAM.
AB - We introduce MUTE-SLAM, a real-time neural RGB-D SLAM system employing multiple tri-plane hash-encodings for efficient scene representation. MUTE-SLAM effectively tracks camera positions and incrementally builds a scalable multi-map representation for both small and large indoor environments. As previous methods often require predefined scene boundaries, MUTE-SLAM dynamically allocates sub-maps for newly observed local regions, enabling constraint-free mapping without prior scene information. Unlike traditional grid-based methods, we use three orthogonal axis-aligned planes for hash-encoding scene properties, significantly reducing hash collisions and the number of trainable parameters. This hybrid approach not only ensures real-time performance but also enhances the fidelity of surface reconstruction. Furthermore, our optimization strategy concurrently optimizes all sub-maps intersecting with the current camera frustum, ensuring global consistency. Extensive testing on both real-world and synthetic datasets has shown that MUTE-SLAM delivers state-of-the-art surface reconstruction quality and competitive tracking performance across diverse indoor settings. The code is available at https://github.com/lumennYan/MUTE_SLAM.
KW - multi-map representation
KW - neural RGB-D SLAM
KW - tri-plane hash-encoding
UR - https://www.scopus.com/pages/publications/105009039095
U2 - 10.1109/ACAIT63902.2024.11022212
DO - 10.1109/ACAIT63902.2024.11022212
M3 - 会议稿件
AN - SCOPUS:105009039095
T3 - Proceedings of 2024 8th Asian Conference on Artificial Intelligence Technology, ACAIT 2024
SP - 1196
EP - 1204
BT - Proceedings of 2024 8th Asian Conference on Artificial Intelligence Technology, ACAIT 2024
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 8 November 2024 through 10 November 2024
ER -