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Multi-User Redirected Walking in Separate Physical Spaces for Online VR Scenarios

  • Sen Zhe Xu
  • , Jia Hong Liu
  • , Miao Wang
  • , Fang Lue Zhang
  • , Song Hai Zhang*
  • *Corresponding author for this work
  • Tsinghua University
  • BIMSA
  • Victoria University of Wellington

Research output: Contribution to journalArticlepeer-review

Abstract

With the recent rise of Metaverse, online multiplayer VR applications are becoming increasingly prevalent worldwide. However, as multiple users are located in different physical environments, different reset frequencies and timings can lead to serious fairness issues for online collaborative/competitive VR applications. For the fairness of online VR apps/games, an ideal online RDW strategy must make the locomotion opportunities of different users equal, regardless of different physical environment layouts. The existing RDW methods lack the scheme to coordinate multiple users in different PEs, and thus have the issue of triggering too many resets for all the users under the locomotion fairness constraint. We propose a novel multi-user RDW method that is able to significantly reduce the overall reset number and give users a better immersive experience by providing a fair exploration. Our key idea is to first find out the 'bottleneck' user that may cause all users to be reset and estimate the time to reset given the users' next targets, and then redirect all the users to favorable poses during that maximized bottleneck time to ensure the subsequent resets can be postponed as much as possible. More particularly, we develop methods to estimate the time of possibly encountering obstacles and the reachable area for a specific pose to enable the prediction of the next reset caused by any user. Our experiments and user study found that our method outperforms existing RDW methods in online VR applications.

Original languageEnglish
Pages (from-to)1916-1926
Number of pages11
JournalIEEE Transactions on Visualization and Computer Graphics
Volume30
Issue number4
DOIs
StatePublished - 1 Apr 2024

Keywords

  • Redirected walking
  • fairness
  • multi-user
  • online VR

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