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Motion Hierarchical Gaussian for Dynamic Control in VR

  • Runze Fan
  • , Jian Wu
  • , Qixiang Ma
  • , Zhikai Wen
  • , Lili Wang*
  • *Corresponding author for this work
  • Beihang University
  • Peng Cheng Laboratory

Research output: Contribution to journalArticlepeer-review

Abstract

Intuitive motion control is essential for virtual reality, allowing users to manipulate objects naturally while receiving realistic and responsive visual feedback. 3D Gaussian splatting provides real-time, photorealistic scene rendering, making it promising for virtual reality applications. Still, it falls short in accurate motion control of dynamic objects due to its unstructured global motion representation and redundant motion learning. To address these problems, we propose a motion hierarchical Gaussian based dynamic control method. First, a motion hierarchical Gaussian representation is introduced and initialized with semantic and deformation information. Then a motion hierarchical decomposition method is proposed to optimize the local motion in the representation. The representation is next optimized by a local motion analysis based refinement method. We also design a set of motion control operations for the motion hierarchical Gaussian. Experimental results show that our method achieves high-precision motion reconstruction, accurate motion decomposition, real-time, intuitively and immersive VR motion control.

Original languageEnglish
Pages (from-to)3754-3764
Number of pages11
JournalIEEE Transactions on Visualization and Computer Graphics
Volume32
Issue number5
DOIs
StatePublished - 1 May 2026

Keywords

  • 3D Gaussian Splatting
  • Motion Control
  • Real-Time Interaction

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