Motion control of virtual human based on optical motion capture in immersive virtual maintenance system

  • Chen Shanmin*
  • , Ning Tao
  • , Wang Ke
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The application of immersive virtual maintenance technology can find the problems of the products in the process of design, guaranteeing the qualities and reducing the life-cycle cost. As an indispensable part in immersive virtual maintenance, motion control for virtual human is a critical factor for promoting simulation efficiency. But it still remains on basis of motion editing or images, causing it a time-consuming task to simulate the maintenance process. Therefore, we propose a real time motion control algorithm based on optical motion capture, making the virtual maintenance both immersive and efficient. To ensure the algorithm fast enough, an editable human model is constructed based on simplified human skeleton. In order to make the virtual human work in an unlimited range while the simulation worker moves in a limited space, a walking gesture is defined and a prototype of virtual human's action database is built. To obtain continuous visual effects, the view direction of the virtual human has been smoothed by adopting a gyroscope. Finally, the algorithm and its effectiveness have been proven by experiments.

Original languageEnglish
Title of host publicationProceedings - 2011 International Conference on Virtual Reality and Visualization, ICVRV 2011
Pages52-56
Number of pages5
DOIs
StatePublished - 2011
Event2011 International Conference on Virtual Reality and Visualization, ICVRV 2011 - Beijing, China
Duration: 4 Nov 20115 Nov 2011

Publication series

NameProceedings - 2011 International Conference on Virtual Reality and Visualization, ICVRV 2011

Conference

Conference2011 International Conference on Virtual Reality and Visualization, ICVRV 2011
Country/TerritoryChina
CityBeijing
Period4/11/115/11/11

Keywords

  • human action database
  • immersive system
  • motion control
  • virtual human
  • virtual maintenance

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