Mem-Box: VR sandbox for adaptive working memory evaluation and training using physiological signals

  • Anqi Chen
  • , Ming Li
  • , Yang Gao*
  • *Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

Working memory is crucial for higher cognitive functions in humans and is a focus in cognitive rehabilitation. Compared to conventional working memory training methods, VR-based training provides a more immersive experience with realistic scenarios, offering enhanced transferability to daily life. However, existing VR-based training methods often focus on basic cognitive tasks, underutilize VR’s realism, and rely heavily on subjective assessment methods. In this paper, we introduce a VR Sandbox for working memory training and evaluation, MEM-Box, which simulates everyday life scenarios and routines and adaptively adjusts task difficulty based on user performance. We conducted a training experiment utilizing the MEM-Box and compared it with a control group undergoing PC-based training. The results of the Stroop test indicate that both groups demonstrated improvements in working memory abilities, with MEM-Box training showing greater efficacy. Physiological data confirmed the effectiveness of the MEM-Box, as we observed lower HRV and SDNN. Furthermore, the results of the frequency-domain analysis indicate higher sympathetic nervous system activity (LFpower and LF/HF) during MEM-Box training, which is related to the higher sense of presence in VR. These metrics pave the way for building adaptive VR systems based on physiological data.

Original languageEnglish
Pages (from-to)7559-7573
Number of pages15
JournalVisual Computer
Volume40
Issue number11
DOIs
StatePublished - Nov 2024

Keywords

  • Cognitive rehabilitation
  • Virtual reality
  • Working memory
  • Working memory

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