TY - GEN
T1 - Mega-reward
T2 - 34th AAAI Conference on Artificial Intelligence, AAAI 2020
AU - Song, Yuhang
AU - Wang, Jianyi
AU - Lukasiewicz, Thomas
AU - Xu, Zhenghua
AU - Zhang, Shangtong
AU - Wojcicki, Andrzej
AU - Xu, Mai
N1 - Publisher Copyright:
© 2020, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.
PY - 2020
Y1 - 2020
N2 - Intrinsic rewards were introduced to simulate how human intelligence works; they are usually evaluated by intrinsically-motivated play, i.e., playing games without extrinsic rewards but evaluated with extrinsic rewards. However, none of the existing intrinsic reward approaches can achieve human-level performance under this very challenging setting of intrinsically-motivated play. In this work, we propose a novel megalomania-driven intrinsic reward (called mega-reward), which, to our knowledge, is the first approach that achieves human-level performance in intrinsically-motivated play. Intuitively, mega-reward comes from the observation that infants' intelligence develops when they try to gain more control on entities in an environment; therefore, mega-reward aims to maximize the control capabilities of agents on given entities in a given environment. To formalize mega-reward, a relational transition model is proposed to bridge the gaps between direct and latent control. Experimental studies show that mega-reward (i) can greatly outperform all state-of-the-art intrinsic reward approaches, (ii) generally achieves the same level of performance as Ex-PPO and professional human-level scores, and (iii) has also a superior performance when it is incorporated with extrinsic rewards.
AB - Intrinsic rewards were introduced to simulate how human intelligence works; they are usually evaluated by intrinsically-motivated play, i.e., playing games without extrinsic rewards but evaluated with extrinsic rewards. However, none of the existing intrinsic reward approaches can achieve human-level performance under this very challenging setting of intrinsically-motivated play. In this work, we propose a novel megalomania-driven intrinsic reward (called mega-reward), which, to our knowledge, is the first approach that achieves human-level performance in intrinsically-motivated play. Intuitively, mega-reward comes from the observation that infants' intelligence develops when they try to gain more control on entities in an environment; therefore, mega-reward aims to maximize the control capabilities of agents on given entities in a given environment. To formalize mega-reward, a relational transition model is proposed to bridge the gaps between direct and latent control. Experimental studies show that mega-reward (i) can greatly outperform all state-of-the-art intrinsic reward approaches, (ii) generally achieves the same level of performance as Ex-PPO and professional human-level scores, and (iii) has also a superior performance when it is incorporated with extrinsic rewards.
UR - https://www.scopus.com/pages/publications/85105709551
M3 - 会议稿件
AN - SCOPUS:85105709551
T3 - AAAI 2020 - 34th AAAI Conference on Artificial Intelligence
SP - 5826
EP - 5833
BT - AAAI 2020 - 34th AAAI Conference on Artificial Intelligence
PB - AAAI press
Y2 - 7 February 2020 through 12 February 2020
ER -