Abstract
In this article, we consider the problem of equilibrium selection in multiplayer finite potential games with large-size action sets. Traditional learning approaches often require players to traverse the entire action set to evaluate the utility of each action, which can be computationally intensive and inefficient. To overcome this limitation, we leverage the idea of neighborhood search into the game-theoretical learning process for the first time by generating neighborhood candidate action sets for exploration and evaluation. As such, we propose a lightweight log-linear dynamics for efficient equilibrium selection in finite potential games. Asymptotic convergence is proved under both asynchronous and independent revision rules with the help of resistance tree theory. Furthermore, through the multisatellite cooperative task allocation (MSCTA) problem, we elaborate on how to encode the players' actions and how to generate the neighborhood structure. Simulation results demonstrate that the proposed method significantly outperforms the existing game-theoretic learning methods, notably in terms of solution time.
| Original language | English |
|---|---|
| Pages (from-to) | 2720-2734 |
| Number of pages | 15 |
| Journal | IEEE Transactions on Systems, Man, and Cybernetics: Systems |
| Volume | 56 |
| Issue number | 4 |
| DOIs | |
| State | Published - Apr 2026 |
Keywords
- Equilibrium selection
- Nash equilibrium seeking
- finite potential games
- log-linear learning
- neighborhood search
Fingerprint
Dive into the research topics of 'Lightweight Log-Linear Learning With Neighborhood Search for Equilibrium Selection in Finite Potential Games'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver