Skip to main navigation Skip to search Skip to main content

Level of motion model for semi-dynamic objects in virtual scenes

Research output: Contribution to journalArticlepeer-review

Abstract

There always are some semi-dynamic objects in virtual scenes for enhancing realistic immersion, such as trees, flame and smoke. In order to solve the problem of lower rendering speed brought by graphically modeling the action of these objects, level of motion (LOM) model for semi-dynamic objects was provided. The definition of semi-dynamic objects was given and LOM model including a multi-levels motion model and an algorithm for controlling the switches between neighbor levels was presented according the characters of semi-dynamic objects. At last, a good example was given to verify LOM model. It is demonstrated that the LOM model is propitious to improve real-time performance as well as increase realistic immersion.

Original languageEnglish
Pages (from-to)865-868
Number of pages4
JournalBeijing Hangkong Hangtian Daxue Xuebao/Journal of Beijing University of Aeronautics and Astronautics
Volume29
Issue number10
StatePublished - Oct 2003

Keywords

  • Computer graphics
  • Level of motion model
  • Simulation

Fingerprint

Dive into the research topics of 'Level of motion model for semi-dynamic objects in virtual scenes'. Together they form a unique fingerprint.

Cite this