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Keyframe-Based Texture Mapping for RGBD Human Reconstruction

  • Beihang University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Realistic human model has a wide range of requirements in 3D content creation. A model with high-quality texture map can display human body surface details in low facets which could be toughly represented by geometric mesh. Image-based texture mapping suffers from discontinuities due to geometry inaccuracy, camera pose drifts, and illumination changes. In this paper, we propose a keyframe-based texture map generation method to obtain more desired texture mapping results. Our method firstly acquire the keyframes by performing a spatio-temporal sampling strategy, rather than just sampling keyframes according to time interval. Then, we apply an efficient patch-based optimization to the keyframes to make the texture data in different views alinged with each other. Finally, we generate a texture atlas from the aligned texture and the simplified mesh. Experimental results demonstrate that our method can get realistic human models with low facets and competitive details within short minutes.

Original languageEnglish
Title of host publicationProceedings - 8th International Conference on Virtual Reality and Visualization, ICVRV 2018
EditorsKai Xu, Bin Zhou, Xun Luo, Yanwen Guo
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1-7
Number of pages7
ISBN (Electronic)9781538684979
DOIs
StatePublished - 2 Jul 2018
Event8th International Conference on Virtual Reality and Visualization, ICVRV 2018 - Qingdao, China
Duration: 22 Oct 201824 Oct 2018

Publication series

NameProceedings - 8th International Conference on Virtual Reality and Visualization, ICVRV 2018

Conference

Conference8th International Conference on Virtual Reality and Visualization, ICVRV 2018
Country/TerritoryChina
CityQingdao
Period22/10/1824/10/18

Keywords

  • Alternating Optimization
  • Keyframe-Selection
  • Patch-Match
  • Texture-Mapping

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