@inproceedings{7631623c0ad74814a31c41e7fc6ba2fe,
title = "Keyframe-Based Texture Mapping for RGBD Human Reconstruction",
abstract = "Realistic human model has a wide range of requirements in 3D content creation. A model with high-quality texture map can display human body surface details in low facets which could be toughly represented by geometric mesh. Image-based texture mapping suffers from discontinuities due to geometry inaccuracy, camera pose drifts, and illumination changes. In this paper, we propose a keyframe-based texture map generation method to obtain more desired texture mapping results. Our method firstly acquire the keyframes by performing a spatio-temporal sampling strategy, rather than just sampling keyframes according to time interval. Then, we apply an efficient patch-based optimization to the keyframes to make the texture data in different views alinged with each other. Finally, we generate a texture atlas from the aligned texture and the simplified mesh. Experimental results demonstrate that our method can get realistic human models with low facets and competitive details within short minutes.",
keywords = "Alternating Optimization, Keyframe-Selection, Patch-Match, Texture-Mapping",
author = "Yishu Heng and Chen Wang and Yue Qi",
note = "Publisher Copyright: {\textcopyright} 2018 IEEE.; 8th International Conference on Virtual Reality and Visualization, ICVRV 2018 ; Conference date: 22-10-2018 Through 24-10-2018",
year = "2018",
month = jul,
day = "2",
doi = "10.1109/ICVRV.2018.00009",
language = "英语",
series = "Proceedings - 8th International Conference on Virtual Reality and Visualization, ICVRV 2018",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "1--7",
editor = "Kai Xu and Bin Zhou and Xun Luo and Yanwen Guo",
booktitle = "Proceedings - 8th International Conference on Virtual Reality and Visualization, ICVRV 2018",
address = "美国",
}