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Keep region for constructing LOD of terrain regular mesh

  • Guojun Chen*
  • , Qinping Zhao
  • , Yuan Yin
  • *Corresponding author for this work
  • Beihang University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

We present an improved ROAM algorithm for keeping region when rendering terrain. Concerning the region broken problem, of ROAM algorithm in rendering terrain, a method of keeping region in rendering terrain with enhancing the triangle splitting condition is proposed. The concept of optimum triangulation for region is used to set the splitting vertex and its parent active. The rending algorithm sets status of the active vertex according to the view direction and the distance between viewpoint and region, and produces the terrain region's level of detail. The results of experiments show that our algorithm with LOD has a satisfactory performance in keeping region during rending terrain.

Original languageEnglish
Title of host publicationMMM2006
Subtitle of host publication12th International Multi-Media Modelling Conference - Proceedings
Pages288-291
Number of pages4
StatePublished - 2006
EventMMM2006: 12th International Multi-Media Modelling Conference - Beijing, China
Duration: 4 Jan 20066 Jan 2006

Publication series

NameMMM2006: 12th International Multi-Media Modelling Conference - Proceedings
Volume2006

Conference

ConferenceMMM2006: 12th International Multi-Media Modelling Conference
Country/TerritoryChina
CityBeijing
Period4/01/066/01/06

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