Abstract
We present an improved ROAM algorithm for keeping region when rendering terrain. Concerning the region broken problem, of ROAM algorithm in rendering terrain, a method of keeping region in rendering terrain with enhancing the triangle splitting condition is proposed. The concept of optimum triangulation for region is used to set the splitting vertex and its parent active. The rending algorithm sets status of the active vertex according to the view direction and the distance between viewpoint and region, and produces the terrain region's level of detail. The results of experiments show that our algorithm with LOD has a satisfactory performance in keeping region during rending terrain.
| Original language | English |
|---|---|
| Title of host publication | MMM2006 |
| Subtitle of host publication | 12th International Multi-Media Modelling Conference - Proceedings |
| Pages | 288-291 |
| Number of pages | 4 |
| State | Published - 2006 |
| Event | MMM2006: 12th International Multi-Media Modelling Conference - Beijing, China Duration: 4 Jan 2006 → 6 Jan 2006 |
Publication series
| Name | MMM2006: 12th International Multi-Media Modelling Conference - Proceedings |
|---|---|
| Volume | 2006 |
Conference
| Conference | MMM2006: 12th International Multi-Media Modelling Conference |
|---|---|
| Country/Territory | China |
| City | Beijing |
| Period | 4/01/06 → 6/01/06 |
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