TY - GEN
T1 - Interactive Mixed Reality Rendering on Holographic Pyramid
AU - Dai, Danqing
AU - Shi, Xuehuai
AU - Wang, Lili
AU - Li, Xiangyu
N1 - Publisher Copyright:
© 2022 IEEE.
PY - 2022
Y1 - 2022
N2 - Currently, ray tracing and image-based lighting (IBL) have shortcomings when rendering the metallic virtual object displayed in the holographic pyramid in mixed reality. Ray tracing can hardly achieve the interactive frame rates, and IBL cannot accurately render the reflection result of the foreground near the virtual object. In this paper, we propose a mixed reality rendering method to render glossy and specular reflection effects on metallic virtual objects displayed in the holographic pyramid based on the surrounding real environment at interactive frame rates. First, we acquire the real environment data with four RGBD cameras and a panoramic camera; then, we introduce a foreground point cloud generation method to extract a temporally stable foreground point cloud from RGBD videos captured in real time; after this, we propose an efficient ray tracing method to render the dynamic glossy and specular reflections on the virtual objects that are displayed in the holographic pyramid. We test our method on several real and synthetic scenes. Compared with IBL and screen-space ray tracing, our method can generate the rendering results closer to the ground truth at the same time cost. Compared with Monte Carlo path tracing, our method is 2.5-4.5× faster in generating rendering results of the comparable quality.
AB - Currently, ray tracing and image-based lighting (IBL) have shortcomings when rendering the metallic virtual object displayed in the holographic pyramid in mixed reality. Ray tracing can hardly achieve the interactive frame rates, and IBL cannot accurately render the reflection result of the foreground near the virtual object. In this paper, we propose a mixed reality rendering method to render glossy and specular reflection effects on metallic virtual objects displayed in the holographic pyramid based on the surrounding real environment at interactive frame rates. First, we acquire the real environment data with four RGBD cameras and a panoramic camera; then, we introduce a foreground point cloud generation method to extract a temporally stable foreground point cloud from RGBD videos captured in real time; after this, we propose an efficient ray tracing method to render the dynamic glossy and specular reflections on the virtual objects that are displayed in the holographic pyramid. We test our method on several real and synthetic scenes. Compared with IBL and screen-space ray tracing, our method can generate the rendering results closer to the ground truth at the same time cost. Compared with Monte Carlo path tracing, our method is 2.5-4.5× faster in generating rendering results of the comparable quality.
KW - Mixed Reality
KW - Reflection Rendering
KW - Virtual Reality
UR - https://www.scopus.com/pages/publications/85129405585
U2 - 10.1109/VR51125.2022.00068
DO - 10.1109/VR51125.2022.00068
M3 - 会议稿件
AN - SCOPUS:85129405585
T3 - Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2022
SP - 483
EP - 492
BT - Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2022
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 29th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2022
Y2 - 12 March 2022 through 16 March 2022
ER -